The main goal of the project is to promote the figure of the digital youth worker and to improve the innovation of youth work at a local, regional, national, and European level. The digital youth workers that the project aims to train have the mindset to combine new technologies into non-formal education in a creative and innovative way, by using digital tools as inclusive and educational ones, and are able to involve and promote active participation among people with cognitive disabilities. In order to reach this goal, the project proposes a 8-day mobility based in Naples, Italy and aims to involve 28 youth workers coming from 7 different youth organizations active at a European level. By the end of the mobility, each participant will have broadened his/her personal skills by adding to them modern and advanced technologies (e.g. virtual reality; augmented reality; bci; robotics; digital painting softwares and 3D modeling). Furthermore, they will be able to create, organize and manage sociocultural and educational interventions inside their own organizations, with the goal of promoting the growth and the social inclusion of young people affected by cognitive disabilities. The mobility also intends to develop the spirit of initiative and self-entrepreneurship of digital youth workers, by training them in the field of crowdfunding and by encouraging them to actively support their organization. This can be reached thanks to the promotion of digital campaigns with the goal of raising funds to purchase new technologies for the organizations and to implement their activities.

The main objectives of the mobility may be briefly summarised as follows:
• Develop innovative practices which both integrate new technologies and non-formal education;
• Promote social inclusion of young people with cognitive disabilities through the integration of new technologies and non-formal education;
• Promote self-employment among social trainers and instructors;
• Share good digital youth work practices across the countries, by contributing to the innovation and improvement of youth work within the European Union.

Yet, at the same time, the project aims to encourage participants to develop soft skills such as creativity, problem solving, team building, leadership, effective communication, intercultural and linguistic skills, as well as European values, such as solidarity, collaboration, open-mindedness to diversity and tendency for inclusion. The project involves partner organizations engaged in the field of socio-educational animation with a strong expertise in non-formal education, a propensity towards social inclusion and with the desire to expand their expertise to face the transformations imposed by the digital era. By the end of the project, every participant and organization will have paved the way for a new way of interpreting youth work at a local, regional, national, and European level by introducing innovativ

 

From Digital Mindset to Disable Inclusion: a youth worker challenge

Project ID: 2021-1-IT03-KA153-YOU-000009951

Start Date: 30-12-2021

End Date: 29-12-2022

Project Page: Search – Erasmus+ (europa.eu)

Topics:

  • Disabilities
  • Quality and innovation of youth workdisinformation
  • Digital youth work

Coordinator:

INNOVATIVE SOCIAL HUB IMPRESA SOCIALE S.R.L.

Partners:

Project Booklet

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